Forefather
The ancient elvish lords may come back to this world in times of great need, to lead their people to glory once again. When attacking, they sing a chilling death chant, which can freeze in terror their oponents; this has been known to have caused a fair number of defeats at the hands of elven armies, and to suddenly turn the fight in favor of them, when victory was close to be achieved by those who dare oppose the almighty lords of the forests.
Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit can frighten enemy units that are next to it, making them fight worse. Adjacent enemy units of lower level will do less damage in battle. When an enemy unit of the same or lower level is adjacent and engages in combat, its attacks do 15% less damage times the difference in their levels + 15%.
Information
Advances from: | Ancestor |
Advances to: | |
Cost: | 74 |
HP: | 35 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Elvish Forefather |
Abilities: | terror |
Attacks (damage - count)
ancient blade melee | 6 - 5 arcane | drains | |
requiem ranged | 5 - 3 cold |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |